/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class MountAdvancedNestedVM : FguiViewModel { public Controller AdvanceMountStateCtrl { get; private set; } public Controller RideCtrl { get; private set; } public Controller SkillCtrl { get; private set; } public GTextField MountNameLabel { get; private set; } public GList MountStar { get; private set; } public GLoader3D MountSpine { get; private set; } public GButton RideBtn { get; private set; } public GButton UpgradePreviewBtn { get; private set; } public GButton EnableSkillBtn { get; private set; } public GLoader SkillIcon { get; private set; } public GTextField SkillNameLabel { get; private set; } public GTextField SkillDescLabel { get; private set; } public GTextField MountAttrDescLabel { get; private set; } public GTextField NextMountAttrDescLabel { get; private set; } public CommonItemBaseView UnlockMountItem { get; private set; } public GButton UpgradeMountBtn { get; private set; } public GButton UnlockMountBtn { get; private set; } public GList AdvancedMountList { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { AdvanceMountStateCtrl = panel.GetController("AdvanceMountStateCtrl"); RideCtrl = panel.GetController("RideCtrl"); SkillCtrl = panel.GetController("SkillCtrl"); MountNameLabel = panel.GetChild("MountNameLabel") as GTextField; MountStar = panel.GetChild("MountStar") as GList; MountStar.Init(typeof(CommonComStarListItemView), adapter.CreateListItem); MountSpine = panel.GetChild("MountSpine") as GLoader3D; RideBtn = panel.GetChild("RideBtn") as GButton; UpgradePreviewBtn = panel.GetChild("UpgradePreviewBtn") as GButton; EnableSkillBtn = panel.GetChild("EnableSkillBtn") as GButton; SkillIcon = panel.GetChild("SkillIcon") as GLoader; SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField; SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField; MountAttrDescLabel = panel.GetChild("MountAttrDescLabel") as GTextField; NextMountAttrDescLabel = panel.GetChild("NextMountAttrDescLabel") as GTextField; UnlockMountItem = adapter.CreateNested(new FguiNested(panel.GetChild("UnlockMountItem").asCom), true); AddChild(UnlockMountItem); UpgradeMountBtn = panel.GetChild("UpgradeMountBtn") as GButton; UnlockMountBtn = panel.GetChild("UnlockMountBtn") as GButton; AdvancedMountList = panel.GetChild("AdvancedMountList") as GList; AdvancedMountList.Init(typeof(MountMountListItemView), adapter.CreateListItem); } } }