/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class MainHomeBottomPanelVM : FguiViewModel { public Controller BtnCtrl { get; private set; } public GButton RoleBtn { get; private set; } public GButton PartnerBtn { get; private set; } public GButton EpigraphBtn { get; private set; } public GButton DungeonBtn { get; private set; } public GButton FarmBtn { get; private set; } public GButton BoxBtn { get; private set; } public GButton ClosePanelBtn { get; private set; } public Transition T0 { get; private set; } public Transition T1 { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { BtnCtrl = panel.GetController("btnCtrl"); RoleBtn = panel.GetChild("RoleBtn") as GButton; PartnerBtn = panel.GetChild("PartnerBtn") as GButton; EpigraphBtn = panel.GetChild("EpigraphBtn") as GButton; DungeonBtn = panel.GetChild("DungeonBtn") as GButton; FarmBtn = panel.GetChild("FarmBtn") as GButton; BoxBtn = panel.GetChild("BoxBtn") as GButton; ClosePanelBtn = panel.GetChild("ClosePanelBtn") as GButton; T0 = panel.GetTransition("t0"); T1 = panel.GetTransition("t1"); } } }