/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class EquipEquipItemNestedVM : FguiViewModel
{
public Controller State { get; private set; }
public CommonItemBaseView ItemBtn { get; private set; }
public GTextField NameLabel { get; private set; }
public EquipAttrItemNestedView HpAttrItem { get; private set; }
public EquipAttrItemNestedView AtkAttrItem { get; private set; }
public EquipAttrItemNestedView DefAttrItem { get; private set; }
public EquipAttrItemNestedView SpeedAttrItem { get; private set; }
public EquipAttrItemNestedView SpecialAttrItem1 { get; private set; }
public EquipAttrItemNestedView SpecialAttrItem2 { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
State = panel.GetController("state");
ItemBtn = adapter.CreateNested(new FguiNested(panel.GetChild("ItemBtn").asCom), true);
AddChild(ItemBtn);
NameLabel = panel.GetChild("NameLabel") as GTextField;
HpAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("HpAttrItem").asCom), true);
AddChild(HpAttrItem);
AtkAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("AtkAttrItem").asCom), true);
AddChild(AtkAttrItem);
DefAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("DefAttrItem").asCom), true);
AddChild(DefAttrItem);
SpeedAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("SpeedAttrItem").asCom), true);
AddChild(SpeedAttrItem);
SpecialAttrItem1 = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttrItem1").asCom), true);
AddChild(SpecialAttrItem1);
SpecialAttrItem2 = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttrItem2").asCom), true);
AddChild(SpecialAttrItem2);
}
}
}