/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { // 属性比较枚举 public enum eCompareType { None = 0, Low = 1, // 红色箭头(属性比原来低) Higth = 2, // 绿色向上箭头(属性比原来的高) New = 3, // 新的属性 } /// /// UI逻辑处理类 /// /// public partial class EquipAttrItemNestedCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void ShowUI(EAttributeType attributeType, long attributeVal, eCompareType compareType, bool bShow) { VM.Show.selectedIndex = bShow ? 1 : 0; if (!bShow) return; VM.Compare.selectedIndex = (int)compareType; var attributeInfo = AttrDescTableRepo.Get((int)attributeType); VM.AttrLabel.text = GetAttributeDesc(attributeInfo, attributeVal, attributeType == EAttributeType.AtkSpeed); //bool bSpecialAttr = attributeType.IsItemSpecial(); //VM.DescLabel.visible = bSpecialAttr; //if (bSpecialAttr) //{ // VM.DescLabel.text = attributeInfo.ShowName; //} } private string GetAttributeDesc(AttrDescTable attributeInfo, long attrVal, bool bAtkSpeed) { bool bPercentage = bAtkSpeed || attributeInfo.Num_type == 1; string desc = bPercentage ? attrVal.ToRealDoublePercentage() : (attrVal == 0 ? "0" : attrVal.ToString()); return $"{attributeInfo.ShowName} {desc}"; } public void ResetUI() { VM.Compare.selectedIndex = 0; VM.AttrLabel.text = string.Empty; //VM.DescLabel.text = string.Empty; } } }