/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using System;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 今日不再提醒key
///
public enum EDayTipsKey : uint
{
SellEquip = 1, // 出售比穿戴装备高战力
}
public class ConfirmationBoxParam
{
public string cnt;
public EDayTipsKey tipsKey;
public Action onPromiseCallback; // 确定按钮回调函数
public Action onCancelCallback;
}
///
/// UI逻辑处理类
///
///
public partial class CommonConfirmationBoxCtrl : UIController
{
private ConfirmationBoxParam _data;
protected override void OnEnable(object intent)
{
AddUIListenres();
_data = intent as ConfirmationBoxParam;
ShowUI();
}
protected override void OnDisable()
{
_data = null;
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.CancelBtn.onClick.Add(OnClickCancelBtn);
VM.SureBtn.onClick.Add(OnClickSureBtn);
VM.ToggleBtn.onClick.Add(OnClickToggleBtn);
}
private void RemoveUIListenres()
{
VM.CancelBtn.onClick.Remove(OnClickCancelBtn);
VM.SureBtn.onClick.Remove(OnClickSureBtn);
VM.ToggleBtn.onClick.Remove(OnClickToggleBtn);
}
private void OnClickCancelBtn(EventContext context)
{
if (_data?.onCancelCallback != null)
{
_data.onCancelCallback();
}
Context.ClosePanel();
}
private void OnClickSureBtn(EventContext context)
{
if (_data?.onPromiseCallback != null)
{
_data.onPromiseCallback();
}
Context.ClosePanel();
}
private void OnClickToggleBtn(EventContext context)
{
// 测试出售高战力装备不再提示
if (_data?.tipsKey > 0 && _data.tipsKey == EDayTipsKey.SellEquip)
{
DragonEggData.Instance.CheckDayTipsKey = VM.ToggleBtn.selected;
}
}
#endregion
private void ShowUI()
{
if (_data?.cnt != null)
{
VM.CntLabel.text = _data.cnt;
}
VM.ShowToggleUI.selectedIndex = _data?.tipsKey > 0 ? 1 : 0;
}
}
}