/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class CommonComCostNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void ShowUI(int itemId, long count)
{
var itemInfo = ItemTableRepo.Get(itemId);
if (itemInfo != null) VM.CostIcon.icon = itemInfo?.Icon;
VM.CostLabel.text = count.FormatNumber();
}
public void ShowCostUI(int costId, long costVal, long count = 0)
{
var costItemInfo = ItemTableRepo.Get(costId);
if (costItemInfo != null) VM.CostIcon.icon = costItemInfo?.Icon;
if (count == 0) count = ItemData.Instance.GetItemNum(costId);
var countStr = count < costVal ? $"[color=#f74b4b]{count.FormatNumber()}[/color]" : $"[color=#1ef369]{count.FormatNumber()}[/color]";
VM.CostLabel.text = $"{countStr}/{costVal.FormatNumber()}";
}
}
}