/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class CommonComCostNestedCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void ShowUI(int itemId, long count) { var itemInfo = ItemTableRepo.Get(itemId); if (itemInfo != null) VM.CostIcon.icon = itemInfo?.Icon; VM.CostLabel.text = count.FormatNumber(); } public void ShowCostUI(int costId, long costVal, long count = 0) { var costItemInfo = ItemTableRepo.Get(costId); if (costItemInfo != null) VM.CostIcon.icon = costItemInfo?.Icon; if (count == 0) count = ItemData.Instance.GetItemNum(costId); var countStr = count < costVal ? $"[color=#f74b4b]{count.FormatNumber()}[/color]" : $"[color=#1ef369]{count.FormatNumber()}[/color]"; VM.CostLabel.text = $"{countStr}/{costVal.FormatNumber()}"; } } }