/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class BagUsePanelVM : FguiViewModel
{
public CommonBackGroundNestedView MaskBg { get; private set; }
public GLabel Bg { get; private set; }
public GLoader QualityIcon { get; private set; }
public GLoader ItemIcon { get; private set; }
public GTextField CountLabel { get; private set; }
public GButton UseBtn { get; private set; }
public GButton ReduceOneBtn { get; private set; }
public GButton ReduceTenBtn { get; private set; }
public GButton AddOneBtn { get; private set; }
public GButton AddTenBtn { get; private set; }
public GButton MaxBtn { get; private set; }
public GTextField UseNumLabel { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
Bg = panel.GetChild("Bg") as GLabel;
QualityIcon = panel.GetChild("QualityIcon") as GLoader;
ItemIcon = panel.GetChild("ItemIcon") as GLoader;
CountLabel = panel.GetChild("CountLabel") as GTextField;
UseBtn = panel.GetChild("UseBtn") as GButton;
ReduceOneBtn = panel.GetChild("ReduceOneBtn") as GButton;
ReduceTenBtn = panel.GetChild("ReduceTenBtn") as GButton;
AddOneBtn = panel.GetChild("AddOneBtn") as GButton;
AddTenBtn = panel.GetChild("AddTenBtn") as GButton;
MaxBtn = panel.GetChild("MaxBtn") as GButton;
UseNumLabel = panel.GetChild("UseNumLabel") as GTextField;
}
}
}