/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class BagUsePanelVM : FguiViewModel { public CommonBackGroundNestedView MaskBg { get; private set; } public GLabel Bg { get; private set; } public GLoader QualityIcon { get; private set; } public GLoader ItemIcon { get; private set; } public GTextField CountLabel { get; private set; } public GButton UseBtn { get; private set; } public GButton ReduceOneBtn { get; private set; } public GButton ReduceTenBtn { get; private set; } public GButton AddOneBtn { get; private set; } public GButton AddTenBtn { get; private set; } public GButton MaxBtn { get; private set; } public GTextField UseNumLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); Bg = panel.GetChild("Bg") as GLabel; QualityIcon = panel.GetChild("QualityIcon") as GLoader; ItemIcon = panel.GetChild("ItemIcon") as GLoader; CountLabel = panel.GetChild("CountLabel") as GTextField; UseBtn = panel.GetChild("UseBtn") as GButton; ReduceOneBtn = panel.GetChild("ReduceOneBtn") as GButton; ReduceTenBtn = panel.GetChild("ReduceTenBtn") as GButton; AddOneBtn = panel.GetChild("AddOneBtn") as GButton; AddTenBtn = panel.GetChild("AddTenBtn") as GButton; MaxBtn = panel.GetChild("MaxBtn") as GButton; UseNumLabel = panel.GetChild("UseNumLabel") as GTextField; } } }