/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class BagUsePanelCtrl : UIController
{
private int _useNum; // 要使用的数量
private int _maxNum; // 拥有的数量
protected override void OnEnable(object intent)
{
AddUIListenres();
ShowUI(intent as ItemTable);
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.UseBtn.onClick.Add(OnClickUseBtn);
VM.ReduceOneBtn.onClick.Add(OnClickReduceOneBtn);
VM.ReduceTenBtn.onClick.Add(OnClickReduceTenBtn);
VM.AddOneBtn.onClick.Add(OnClickAddOneBtn);
VM.AddTenBtn.onClick.Add(OnClickAddTenBtn);
VM.MaxBtn.onClick.Add(OnClickMaxBtn);
}
private void RemoveUIListenres()
{
VM.UseBtn.onClick.Remove(OnClickUseBtn);
VM.ReduceOneBtn.onClick.Remove(OnClickReduceOneBtn);
VM.ReduceTenBtn.onClick.Remove(OnClickReduceTenBtn);
VM.AddOneBtn.onClick.Remove(OnClickAddOneBtn);
VM.AddTenBtn.onClick.Remove(OnClickAddTenBtn);
VM.MaxBtn.onClick.Remove(OnClickMaxBtn);
}
private void OnClickUseBtn(EventContext context)
{
}
private void OnClickReduceOneBtn(EventContext context)
{
ShowUseNum(_useNum - 1);
}
private void OnClickReduceTenBtn(EventContext context)
{
ShowUseNum(_useNum - 10);
}
private void OnClickAddOneBtn(EventContext context)
{
ShowUseNum(_useNum + 1);
}
private void OnClickAddTenBtn(EventContext context)
{
ShowUseNum(_useNum + 10);
}
private void OnClickMaxBtn(EventContext context)
{
ShowUseNum(_maxNum);
}
#endregion
private void ShowUI(ItemTable itemInfo)
{
if (itemInfo != null)
{
_maxNum = ItemData.Instance.GetItemNum(itemInfo.Id);
VM.CountLabel.text = _maxNum.ToString();
VM.QualityIcon.icon = AddressableDefine.ItemFrame(itemInfo.Quality);
VM.ItemIcon.icon = itemInfo.Icon;
ShowUseNum(1);
}
}
private void ShowUseNum(int count)
{
if (count < 0 || count > _maxNum) return;
_useNum = count;
VM.UseNumLabel.text = _useNum.ToString();
ShowBtnState();
}
///
/// 增加|减少数量的按钮状态
///
private void ShowBtnState()
{
VM.ReduceOneBtn.enabled = _useNum != 0;
VM.ReduceTenBtn.enabled = _useNum != 0;
VM.UseBtn.enabled = _useNum != 0;
VM.AddOneBtn.enabled = _useNum != _maxNum;
VM.AddTenBtn.enabled = _useNum != _maxNum;
}
}
}