using XGame.Framework.Json; using System; namespace XGame.Framework.Logger { internal struct LogCodeEntity { public string client_time; public string log_level; public string log_info; public string ToConsoleString() { return $"[{log_level}]{log_info}"; } public string ToWriteString() { client_time = DateTime.UtcNow.AddHours(8).ToString("yyyy-MM-ddTHH:mm:ss.fffzzzz"); return XJson.ToJson(this); } } }