using XGame.Framework.Define; namespace XGame.Framework.Logger { internal static class LogDefine { /// /// log的缓存上限 /// public const uint CacheCapacityLimit = 64 * 1024; /// /// log文件的后缀 /// public const string FileExtension = ".log"; /// /// 日志的根目录 /// public static string LogRootPath = $"{PathDefine.PersistentDataPath}/Logs"; /// /// 代码日志路径 /// public static string CodeLogPath = $"{LogRootPath}/Code"; /// /// 事件日志路径 /// public static string EventLogPath = $"{LogRootPath}/Event"; /// /// 代码日志MemoryFile文件路径 /// public static string CodeMMFPath = $"{LogRootPath}/codelogmemory.bytes"; /// /// 事件日志MemoryFile文件路径 /// public static string EventMMFPath = $"{LogRootPath}/eventlogmemory.bytes"; } }