using System.Diagnostics; namespace XGame.Framework.Asset { internal static class AssetsLog { private static bool _isOpen = true; private static readonly string _head = "[Assets]"; [Conditional(MacroDefine.UNITY_EDITOR)] #if !PROFILER [Conditional(MacroDefine.DEBUG)] #endif public static void Debug(string format, params object[] args) { if (_isOpen) { Log.Debug($"{_head} {Format(format, args)}"); } } [Conditional(MacroDefine.UNITY_EDITOR), Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER), Conditional(MacroDefine.FINAL_RELEASE)] public static void Info(string format, params object[] args) { if (_isOpen) { Log.Info($"{_head} {Format(format, args)}"); } } [Conditional(MacroDefine.UNITY_EDITOR), Conditional(MacroDefine.DEBUG), Conditional(MacroDefine.PROFILER)] public static void Warn(string format, params object[] args) { if (_isOpen) { Log.Warn($"{_head} {Format(format, args)}"); } } public static void Error(string format, params object[] args) { Log.Error($"{_head} {Format(format, args)}"); } public static void Exception(System.Exception exception) { Log.Exception(_head, exception); } private static string Format(string format, params object[] args) { if (args == null || args.Length <= 0) return format; else return string.Format(format, args); } } }