namespace FL { public enum EventDefine : int { None = 0, #region GameMainMap 1000 - 1999 /// /// 加载主角、随从、怪物等 /// GameMainMapLoadEntities = 1000, /// /// 移除主角、随从、怪物 /// GameMainMapRemoveEntity, /// /// 移除子弹、陷阱、召唤物等实例对象 /// GameMainMapRemoveSimpleEntity, /// /// 血量变化 /// GameMainMapHpAdd, /// /// 开启地图黑色遮罩 /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败 /// GameMainMapStartMask, /// /// 地图黑色遮罩结束通知 /// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败 /// GameMainMapEndMask, /// /// 创建子弹实例 /// GameMainMapGenBullet, /// /// 创建陷阱实例 /// GameMainMapGenCommons, /// /// 更换随从 /// GameMainMapExchangePartner, /// /// buff变化 /// 只有元素buff变化会通知 /// GameMainMapAddBuff, /// /// buff状态改变 /// 只有元素buff变化会通知 /// GameMainMapRemoveBuff, /// /// buff预览 /// GameMainMapPreviewBuff, /// /// 请求预览Buff列表 /// GameMainMapReqPreviewBuffs, /// /// 广播预览Buff列表 /// GameMainMapPushPreviewBuffs, /// /// boss战斗超时 /// GameMainMapBossTimeout, GameMainMapChallengeBoss, #endregion #region Battle.Component 2000 - 2999 /// /// 播放世界特效 /// VfxComponentWorldVfx = 2000, #endregion #region 装备相关 3000 - 3099 /// /// 更换装备 /// OnChangeEquip = 3000, /// /// 刷新身上穿戴的装备UI /// RefreshWearEquipUI, /// /// 更换|出售装备,刷新临时装备背包信息 /// RefreshTemporaryEquip, WearEquipSucess, RemoveTemporaryEquip, /// /// 打开装备背包 /// OpenEquipBag, #endregion #region DragonEgg.Component 3100 - 3199 /// /// 掉落装备 /// DropEquip = 3100, /// /// 成功开启龙(蛋)宝藏 /// OpenDragonTreasureSucess, /// /// 刷新龙蛋宝箱信息 /// RefreshTreasureUI, /// /// 刷新龙蛋进度宝箱UI /// RefreshTreasureProgressUI, #endregion #region 道具变化相关 3200 - 3299 /// /// 道具变化 /// UpdataItemData = 3200, #endregion #region 随从(圣兵) Partner 3300 - 3399 /// /// 随从上阵 /// PartnerUp = 3300, /// /// 随从下阵 /// PartnerDown, /// /// 切换配配套方案 /// PartnerPlanChange, /// /// 圣兵绑定铭文 /// PartnerBinding, /// /// 圣兵重设名字 /// PartnerPlanSetName, /// /// 圣兵一键升星 /// PartnerStrongAll, /// /// 圣兵更新方案 /// PartnerUpdatePlan, /// /// 圣兵等级提升 /// PartnerUpLevel, /// /// 圣兵升星 /// PartnerUpStar, /// /// 圣兵一键穿戴 /// PartnerWearAll, /// /// 圣兵开启上阵模式 /// PartnerOpenUpMode, /// /// 圣兵结束下阵模式 /// PartnerFinishUpMode, /// /// 圣兵主界面选择 /// PartnerMainSelect, /// /// 上阵界面的圣兵选择 /// PartnerUpSelect, #endregion #region Toasts Tips 3400 - 3499 ShowTips = 3400, #endregion #region 角色属性变化3500-3599 AttributeChange = 3500, PlayerExpAdd, /// /// 成功转职 /// TransferSucess, /// /// 成功重置职业 /// ResetJobSucess, /// /// 成功激活印记(镶嵌符文) /// WakeUpRuneSucess, /// /// 成功升级印记(符文等级) /// UpgradeRuneLvSucess, /// /// 成功切换符文方案 /// ChangePlanIndexSucess, /// /// 成功重置当前方案(符文升级) /// ResetCurrentPlanSucess, /// /// 成功修改符文方案名字 /// ChangePlanNameSucess, /// /// 成功更换印记类型 /// ChangeRuneTypeSucess, #endregion #region 登录界面 3600-3999 LoginQufuInfos = 3600, LoginPlayerInfos, LoginPlayerResponse, LoginUserResponse, #endregion #region 宝箱升级 TreasureChest 3700-3799 /// /// 查看装备品质产出几率 /// ShowEquipQualityProbability = 3700, /// /// 刷新升级倒计时 /// RefreshUpgradeTime, /// /// 刷新宝箱等级界面(宝箱升级后等级变化) /// RefreshTreasureChestUI, /// /// 刷新观看广告次数 /// RefreshWatchAd, #endregion #region 铭文Epigraph 3800-3899 /// /// 铭文上阵模式选择 /// EpigraphUpModeSelect = 3800, /// /// 铭文上阵模式打开事件 /// EpigraphOpenUpMode, /// /// 铭文上阵事件关闭 /// EpigraphFinishUpMode, /// /// 铭文一键强化 /// EpigraphStrongAll, /// /// 铭文升星 /// EpigraphUpStar, /// /// 铭文一键上阵 /// EpigraphWearAll, /// /// 铭文选择变更 /// EpigraphChangeSelect, #endregion #region 坐骑Mount 3900-3999 /// /// 服务器返回坐骑数据,刷新坐骑界面数据 /// RefreshMountInfo = 3900, /// /// 坐骑骑乘状态变化 /// ChangeRideState, /// /// 通用坐骑升级(喂养)成功 /// FeedMountSucessful, /// /// 坐骑(部位)驯养成功 /// TrainMountSucessful, /// /// 解锁高级坐骑 /// UnlockAdvancedMountSucessful, /// /// 启用某个高级坐骑技能 /// UseMountSkillSucessful, /// /// 高级坐骑升级成功 /// UpgradeAdvancedMountSucessful, #endregion } }