namespace FL
{
public enum EventDefine : int
{
None = 0,
#region GameMainMap 1000 - 1999
///
/// 加载主角、随从、怪物等
///
GameMainMapLoadEntities = 1000,
///
/// 移除主角、随从、怪物
///
GameMainMapRemoveEntity,
///
/// 移除子弹、陷阱、召唤物等实例对象
///
GameMainMapRemoveSimpleEntity,
///
/// 血量变化
///
GameMainMapHpAdd,
///
/// 开启地图黑色遮罩
/// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
///
GameMainMapStartMask,
///
/// 地图黑色遮罩结束通知
/// 0表示战斗胜利,1表示普通战斗失败,2表示boss战斗失败
///
GameMainMapEndMask,
///
/// 创建子弹实例
///
GameMainMapGenBullet,
///
/// 创建陷阱实例
///
GameMainMapGenCommons,
///
/// 更换随从
///
GameMainMapExchangePartner,
///
/// buff变化
/// 只有元素buff变化会通知
///
GameMainMapAddBuff,
///
/// buff状态改变
/// 只有元素buff变化会通知
///
GameMainMapRemoveBuff,
///
/// buff预览
///
GameMainMapPreviewBuff,
///
/// 请求预览Buff列表
///
GameMainMapReqPreviewBuffs,
///
/// 广播预览Buff列表
///
GameMainMapPushPreviewBuffs,
///
/// boss战斗超时
///
GameMainMapBossTimeout,
GameMainMapChallengeBoss,
#endregion
#region Battle.Component 2000 - 2999
///
/// 播放世界特效
///
VfxComponentWorldVfx = 2000,
#endregion
#region 装备相关 3000 - 3099
///
/// 更换装备
///
OnChangeEquip = 3000,
///
/// 刷新身上穿戴的装备UI
///
RefreshWearEquipUI,
///
/// 更换|出售装备,刷新临时装备背包信息
///
RefreshTemporaryEquip,
WearEquipSucess,
RemoveTemporaryEquip,
///
/// 打开装备背包
///
OpenEquipBag,
#endregion
#region DragonEgg.Component 3100 - 3199
///
/// 掉落装备
///
DropEquip = 3100,
///
/// 成功开启龙(蛋)宝藏
///
OpenDragonTreasureSucess,
///
/// 刷新龙蛋宝箱信息
///
RefreshTreasureUI,
///
/// 刷新龙蛋进度宝箱UI
///
RefreshTreasureProgressUI,
#endregion
#region 道具变化相关 3200 - 3299
///
/// 道具变化
///
UpdataItemData = 3200,
#endregion
#region 随从(圣兵) Partner 3300 - 3399
///
/// 随从上阵
///
PartnerUp = 3300,
///
/// 随从下阵
///
PartnerDown,
///
/// 切换配配套方案
///
PartnerPlanChange,
///
/// 圣兵绑定铭文
///
PartnerBinding,
///
/// 圣兵重设名字
///
PartnerPlanSetName,
///
/// 圣兵一键升星
///
PartnerStrongAll,
///
/// 圣兵更新方案
///
PartnerUpdatePlan,
///
/// 圣兵等级提升
///
PartnerUpLevel,
///
/// 圣兵升星
///
PartnerUpStar,
///
/// 圣兵一键穿戴
///
PartnerWearAll,
///
/// 圣兵开启上阵模式
///
PartnerOpenUpMode,
///
/// 圣兵结束下阵模式
///
PartnerFinishUpMode,
///
/// 圣兵主界面选择
///
PartnerMainSelect,
///
/// 上阵界面的圣兵选择
///
PartnerUpSelect,
#endregion
#region Toasts Tips 3400 - 3499
ShowTips = 3400,
#endregion
#region 角色属性变化3500-3599
AttributeChange = 3500,
PlayerExpAdd,
///
/// 成功转职
///
TransferSucess,
///
/// 成功重置职业
///
ResetJobSucess,
///
/// 成功激活印记(镶嵌符文)
///
WakeUpRuneSucess,
///
/// 成功升级印记(符文等级)
///
UpgradeRuneLvSucess,
///
/// 成功切换符文方案
///
ChangePlanIndexSucess,
///
/// 成功重置当前方案(符文升级)
///
ResetCurrentPlanSucess,
///
/// 成功修改符文方案名字
///
ChangePlanNameSucess,
///
/// 成功更换印记类型
///
ChangeRuneTypeSucess,
#endregion
#region 登录界面 3600-3999
LoginQufuInfos = 3600,
LoginPlayerInfos,
LoginPlayerResponse,
LoginUserResponse,
#endregion
#region 宝箱升级 TreasureChest 3700-3799
///
/// 查看装备品质产出几率
///
ShowEquipQualityProbability = 3700,
///
/// 刷新升级倒计时
///
RefreshUpgradeTime,
///
/// 刷新宝箱等级界面(宝箱升级后等级变化)
///
RefreshTreasureChestUI,
///
/// 刷新观看广告次数
///
RefreshWatchAd,
#endregion
#region 铭文Epigraph 3800-3899
///
/// 铭文上阵模式选择
///
EpigraphUpModeSelect = 3800,
///
/// 铭文上阵模式打开事件
///
EpigraphOpenUpMode,
///
/// 铭文上阵事件关闭
///
EpigraphFinishUpMode,
///
/// 铭文一键强化
///
EpigraphStrongAll,
///
/// 铭文升星
///
EpigraphUpStar,
///
/// 铭文一键上阵
///
EpigraphWearAll,
///
/// 铭文选择变更
///
EpigraphChangeSelect,
#endregion
#region 坐骑Mount 3900-3999
///
/// 服务器返回坐骑数据,刷新坐骑界面数据
///
RefreshMountInfo = 3900,
///
/// 坐骑骑乘状态变化
///
ChangeRideState,
///
/// 通用坐骑升级(喂养)成功
///
FeedMountSucessful,
///
/// 坐骑(部位)驯养成功
///
TrainMountSucessful,
///
/// 解锁高级坐骑
///
UnlockAdvancedMountSucessful,
///
/// 启用某个高级坐骑技能
///
UseMountSkillSucessful,
///
/// 高级坐骑升级成功
///
UpgradeAdvancedMountSucessful,
#endregion
}
}