using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ShengbingWearResponseCtrl : MsgController { protected override void OnProcess(ShengbingWearResponse message, object context) { PartnersService.Instance.UpdateCurUpPartnerMap(); EventSingle.Instance.Notify(EventDefine.PartnerUp, (long)context); PartnersService.Instance.FinishUpPartnerMode(); } } }