using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActJobClassRunePlanNamePushCtrl : MsgController { protected override void OnProcess(ActJobClassRunePlanNamePush message, object context) { if (message.runePlanName != null) { var runePlanNamesArray = PlayerData.Instance.RunePlanNamesArray; runePlanNamesArray.Clear(); runePlanNamesArray.AddRange(message.runePlanName); } } } }