//
// Input: sev_fuben.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203600
public sealed partial class SevFubenPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203600;
public void Clear()
{
}
/// ็ป้ๅ่กจ
public System.Collections.Generic.List list;
}
/// id=203601
public sealed partial class SevFubenListPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203601;
public void Clear()
{
}
public System.Collections.Generic.List list;
}
/// id=203602
public sealed partial class SevFubenDelIdsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203602;
public void Clear()
{
}
public int[] delIds;
}
}