// // Input: sev_fuben.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203600 public sealed partial class SevFubenPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203600; public void Clear() { } /// ็ป„้˜Ÿๅˆ—่กจ public System.Collections.Generic.List list; } /// id=203601 public sealed partial class SevFubenListPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203601; public void Clear() { } public System.Collections.Generic.List list; } /// id=203602 public sealed partial class SevFubenDelIdsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203602; public void Clear() { } public int[] delIds; } }