// // Input: player_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=100101 public sealed partial class PlayerLoginRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100101; public void Clear() { } /// 包ID public string pid; /// 参数 public System.Collections.Generic.List param; } /// id=100101 public sealed partial class PlayerLoginResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100101; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100103 public sealed partial class PlayerLoginUserRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100103; public void Clear() { } /// 区服ID (传0默认为1) public string sid; /// 账号token (player下发得token字段) public string token; } /// id=100103 public sealed partial class PlayerLoginUserResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100103; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100102 public sealed partial class PlayerLoginPlayerRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100102; public void Clear() { } /// 登陆唯一标识 public string openid; /// 语言 public string lang; /// 登陆平台 public string plat; /// 其他参数 public System.Collections.Generic.List parms; } /// id=100102 public sealed partial class PlayerLoginPlayerResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100102; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100104 public sealed partial class PlayerReConnectRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100104; public void Clear() { } /// 登陆唯一标识 public string openid; } /// id=100104 public sealed partial class PlayerReConnectResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100104; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }