//
// Input: player_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=100101
public sealed partial class PlayerLoginRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100101;
public void Clear()
{
}
/// 包ID
public string pid;
/// 参数
public System.Collections.Generic.List param;
}
/// id=100101
public sealed partial class PlayerLoginResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100101;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100103
public sealed partial class PlayerLoginUserRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100103;
public void Clear()
{
}
/// 区服ID (传0默认为1)
public string sid;
/// 账号token (player下发得token字段)
public string token;
}
/// id=100103
public sealed partial class PlayerLoginUserResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100103;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100102
public sealed partial class PlayerLoginPlayerRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100102;
public void Clear()
{
}
/// 登陆唯一标识
public string openid;
/// 语言
public string lang;
/// 登陆平台
public string plat;
/// 其他参数
public System.Collections.Generic.List parms;
}
/// id=100102
public sealed partial class PlayerLoginPlayerResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100102;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100104
public sealed partial class PlayerReConnectRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100104;
public void Clear()
{
}
/// 登陆唯一标识
public string openid;
}
/// id=100104
public sealed partial class PlayerReConnectResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100104;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}