//
// Input: act_pve.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201000
public sealed partial class ActPvePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201000;
public void Clear()
{
}
/// 关卡ID
public int pveId;
/// 每场pve战斗唯一标识
public string fightKey;
/// 最后一次结算时间
public long lastTime;
/// 在线奖励
public System.Collections.Generic.List online;
/// 离线奖励
public System.Collections.Generic.List offline;
/// 任务累计数据结构
public System.Collections.Generic.List nids;
/// 任务奖励
public int[] taskRwd;
/// 当前任务组
public int taskZu;
}
/// id=201001
public sealed partial class ActPvePveIdPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201001;
public void Clear()
{
}
public int pveId;
public string fightKey;
}
/// id=201002
public sealed partial class ActPveOfflinePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201002;
public void Clear()
{
}
public System.Collections.Generic.List offline;
}
/// id=201003
public sealed partial class ActPveLastTimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201003;
public void Clear()
{
}
public long lastTime;
public System.Collections.Generic.List online;
}
/// id=201004
public sealed partial class ActPveTaskZuPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201004;
public void Clear()
{
}
public int taskZu;
public int[] taskRwd;
public System.Collections.Generic.List nids;
}
}