// // Input: act_pve.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201000 public sealed partial class ActPvePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201000; public void Clear() { } /// 关卡ID public int pveId; /// 每场pve战斗唯一标识 public string fightKey; /// 最后一次结算时间 public long lastTime; /// 在线奖励 public System.Collections.Generic.List online; /// 离线奖励 public System.Collections.Generic.List offline; /// 任务累计数据结构 public System.Collections.Generic.List nids; /// 任务奖励 public int[] taskRwd; /// 当前任务组 public int taskZu; } /// id=201001 public sealed partial class ActPvePveIdPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201001; public void Clear() { } public int pveId; public string fightKey; } /// id=201002 public sealed partial class ActPveOfflinePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201002; public void Clear() { } public System.Collections.Generic.List offline; } /// id=201003 public sealed partial class ActPveLastTimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201003; public void Clear() { } public long lastTime; public System.Collections.Generic.List online; } /// id=201004 public sealed partial class ActPveTaskZuPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201004; public void Clear() { } public int taskZu; public int[] taskRwd; public System.Collections.Generic.List nids; } }