// // Input: act_jjc.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202100 public sealed partial class ActJjcPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202100; public void Clear() { } /// 赛季更新时间 public long wtime; /// 每日更新时间 public long dtime; /// 剩余体力(挑战券) public int tili; /// 最后一次回复时间 public long last; /// 购买次数 public int buyNum; /// 刷新次数 public int refNum; /// 挑战列表 public System.Collections.Generic.List tzList; /// 已挑战场数 public int tzNum; } /// id=202101 public sealed partial class ActJjcTiliPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202101; public void Clear() { } public int tili; public long last; } /// id=202102 public sealed partial class ActJjcDtimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202102; public void Clear() { } public long dtime; public int buyNum; public int refNum; } /// id=202103 public sealed partial class ActJjcBuyNumPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202103; public void Clear() { } public int buyNum; } /// id=202104 public sealed partial class ActJjcRefNumPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202104; public void Clear() { } public int refNum; public System.Collections.Generic.List tzList; } /// id=202105 public sealed partial class ActJjcTzNumPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202105; public void Clear() { } public int tzNum; } }