using UnityEditor; namespace XGame.Editor.Asset.Tools { public static class XAssetMenus { [MenuItem("Tools/XGame/资源/检测贴图")] private static void VerifyTextureAssets() { var task = new TextureVerifyTask(); task.Run(); } [MenuItem("Tools/XGame/资源/检测i18n资源依赖")] private static void VerifyI18nAssets() { var task = new I18nAssetsReferencesTask(); task.Run(); } [MenuItem("Tools/XGame/资源/检测动态资源的预制依赖")] private static void FindPrefabReferences() { var task = new PrefabDependenciesTask(); task.Run(); } [MenuItem("Tools/XGame/资源/清理SpriteAtlas")] public static void ClearSpriteAtlases() { var task = new SpriteAtlasClearTask(); task.Run(); } } }