using UnityEditor; namespace XGame.Editor.Build { //public delegate void BuildAppEvent(int code); public partial class BuildConfig { public ProjectSettings project; public EditorSettings editor; public GitSettings git; public AndroidSettings android; public IOSSettings iOS; public BuildTarget target; /// /// .NET API compatibility level. /// public ApiCompatibilityLevel compatibilityLevel; /// /// 代码编译类型 /// public ScriptingImplementation scriptImpl; /// /// 是否需要设置预编译宏 /// public bool isSetScriptDefine; /// /// 发布类型 /// public PublishType publishType; /// /// 打包操作 /// public BuildOperation operations; /// /// 安卓生成字符表参数 /// Disabled = 0, /// Public = 1, /// Debugging = 2, /// public int androidCreateSymbols; /// /// 是否忽略资源分包操作 /// public bool ignoreSplitAssets; /// /// 打包结束的回调 /// 格式: $"" /// public string callback; } }