namespace XGame.Editor.Build { /// /// Android CPU architecture. /// 位操作 /// public enum AndroidArchitecture { None = 0, /// /// 32-bit ARM architecture. /// ARMv7 = 1, /// /// 64-bit ARM architecture. /// ARM64 = 2, #if UNITY_2020_OR_NEWER /// /// 32-bit Intel architecture. /// Unity_2020及以上 /// X86 = 4, /// /// 64-bit Intel architecture. /// X86_64 = 8, /// /// All architectures. /// All = ARMv7 | ARM64 | X86 | X86_64, #else /// /// All architectures. /// All = ARMv7 | ARM64, #endif } public static class AndroidArchitectureExt { public static UnityEditor.AndroidArchitecture ToUnityImpl(this AndroidArchitecture architecture) { if (architecture == AndroidArchitecture.All) { return UnityEditor.AndroidArchitecture.All; } return (UnityEditor.AndroidArchitecture)architecture; } } }