using FL.FGUI; using XGame.Framework.Network; using XGame.Framework.UI; namespace FL.Network { public class EquipIntoLsResponseCtrl : MsgController { protected override void OnProcess(EquipIntoLsResponse message, object context) { if (message?.code == 0) { if (EquipData.Instance.IsEquipbagEmpty()) EventSingle.Instance.Notify(EventDefine.ShowTips, StringDefine.temporaryEquipEmpty); else { EventSingle.Instance.Notify(EventDefine.OpenEquipBag); } } } } }