/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerPartnerListItemCtrl : UIController { private int _lineupPlanIndex; private long _partnerId; protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { VM.ClickBtn.onClick.Add(OnClickBtn); } private void RemoveUIListenres() { VM.ClickBtn.onClick.Remove(OnClickBtn); } private void OnClickBtn(EventContext context) { EventSingle.Instance.Notify(EventDefine.ShowTips, "显示圣兵替换界面"); Context.UI.OpenAsync(UIKeys.PartnerReplacePartnerPanel, new PartnerParam() { partnerId = _partnerId, lineupPlanIndex = _lineupPlanIndex }); } #endregion public void OnRefresh(int index, PartnerParam param) { _partnerId = param.partnerId; _lineupPlanIndex = param.lineupPlanIndex; VM.StateCtrl.selectedIndex = _partnerId > 0 ? 1 : 0; if (_partnerId > 0) { PartnerAttributes partnerData = PartnersData.Instance.PartnersMap[_partnerId]; if (partnerData != null) { VM.PartnerItem.Ctrl.ShowUI(partnerData.TableId); } } } } }