/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerEpiDetailInfoVM : FguiViewModel
{
public Controller HaveState { get; private set; }
public Controller Up { get; private set; }
public CommonBackGroundNestedView MaskBg { get; private set; }
public PartnerEpiBaseItemView EpiLabel { get; private set; }
public GProgressBar ChipPbar { get; private set; }
public GLoader AttrIcon { get; private set; }
public GTextField NameLabel { get; private set; }
public GTextField DescLabel { get; private set; }
public GTextField AttrLabel { get; private set; }
public GButton ShangZhenBtn { get; private set; }
public GButton GotoBtn { get; private set; }
public GButton RankUpBtn { get; private set; }
public GList EffectList { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
HaveState = panel.GetController("HaveState");
Up = panel.GetController("up");
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
EpiLabel = adapter.CreateNested(new FguiNested(panel.GetChild("EpiLabel").asCom), true);
AddChild(EpiLabel);
ChipPbar = panel.GetChild("ChipPbar") as GProgressBar;
AttrIcon = panel.GetChild("AttrIcon") as GLoader;
NameLabel = panel.GetChild("NameLabel") as GTextField;
DescLabel = panel.GetChild("DescLabel") as GTextField;
AttrLabel = panel.GetChild("AttrLabel") as GTextField;
ShangZhenBtn = panel.GetChild("ShangZhenBtn") as GButton;
GotoBtn = panel.GetChild("GotoBtn") as GButton;
RankUpBtn = panel.GetChild("RankUpBtn") as GButton;
EffectList = panel.GetChild("EffectList") as GList;
EffectList.Init(typeof(PartnerEpiDetailListItemView), adapter.CreateListItem);
}
}
}