/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class EquipEquipItemNestedVM : FguiViewModel { public Controller State { get; private set; } public CommonItemBaseView ItemBtn { get; private set; } public GTextField NameLabel { get; private set; } public EquipAttrItemNestedView HpAttrItem { get; private set; } public EquipAttrItemNestedView AtkAttrItem { get; private set; } public EquipAttrItemNestedView DefAttrItem { get; private set; } public EquipAttrItemNestedView SpeedAttrItem { get; private set; } public EquipAttrItemNestedView SpecialAttrItem1 { get; private set; } public EquipAttrItemNestedView SpecialAttrItem2 { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { State = panel.GetController("state"); ItemBtn = adapter.CreateNested(new FguiNested(panel.GetChild("ItemBtn").asCom), true); AddChild(ItemBtn); NameLabel = panel.GetChild("NameLabel") as GTextField; HpAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("HpAttrItem").asCom), true); AddChild(HpAttrItem); AtkAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("AtkAttrItem").asCom), true); AddChild(AtkAttrItem); DefAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("DefAttrItem").asCom), true); AddChild(DefAttrItem); SpeedAttrItem = adapter.CreateNested(new FguiNested(panel.GetChild("SpeedAttrItem").asCom), true); AddChild(SpeedAttrItem); SpecialAttrItem1 = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttrItem1").asCom), true); AddChild(SpecialAttrItem1); SpecialAttrItem2 = adapter.CreateNested(new FguiNested(panel.GetChild("SpecialAttrItem2").asCom), true); AddChild(SpecialAttrItem2); } } }