// // Input: act_equip_ls.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201500 public sealed partial class ActEquipLsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201500; public void Clear() { } /// 临时库列表 public System.Collections.Generic.List list; } /// id=201501 public sealed partial class ActEquipLsListPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201501; public void Clear() { } public System.Collections.Generic.List list; } /// id=201502 public sealed partial class ActEquipLsDelxhidsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201502; public void Clear() { } public int[] delxhids; } }