//
// Input: act_equip_ls.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201500
public sealed partial class ActEquipLsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201500;
public void Clear()
{
}
/// 临时库列表
public System.Collections.Generic.List list;
}
/// id=201501
public sealed partial class ActEquipLsListPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201501;
public void Clear()
{
}
public System.Collections.Generic.List list;
}
/// id=201502
public sealed partial class ActEquipLsDelxhidsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201502;
public void Clear()
{
}
public int[] delxhids;
}
}