// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// zuoqiInfo public sealed class zuoqiInfoTable : ITable { long ITable.Key => Id; /// 序号ID public int Id { get; private set; } /// 阶级 public int Step { get; private set; } /// 星级 public int Star { get; private set; } /// 进阶消耗道具id+数量 public int[] StarNeed { get; private set; } /// 升星道具道具id+数量 public int[] StepUpCost { get; private set; } /// 升级获得属性加成属性id+属性数值 public int[] StarOwnAttr { get; private set; } /// 解锁道具道具id+数量 public int[] Itemid { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Step = reader.ReadInt(); Star = reader.ReadInt(); StarNeed = reader.ReadEnumerable(); StepUpCost = reader.ReadEnumerable(); StarOwnAttr = reader.ReadEnumerable(); Itemid = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Step); writer.Write(Star); writer.Write(StarNeed); writer.Write(StepUpCost); writer.Write(StarOwnAttr); writer.Write(Itemid); } } }