// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// desc public sealed class descTable : ITable { long ITable.Key => Kind; /// 任务种类 public int Kind { get; private set; } /// 每日标题 public string Name { get; private set; } /// 0注册开始累计或者1任务开始后累计 public int Type { get; private set; } /// 功能key public int FuncKey { get; private set; } /// 跳转 public int JumpId { get; private set; } void ISerializable.Deserialize(IReader reader) { Kind = reader.ReadInt(); Name = reader.ReadString(); Type = reader.ReadInt(); FuncKey = reader.ReadInt(); JumpId = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Kind); writer.Write(Name); writer.Write(Type); writer.Write(FuncKey); writer.Write(JumpId); } } }