// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// Map
public sealed class MapTable : ITable
{
long ITable.Key => Id;
/// 主键
public int Id { get; private set; }
/// 地图名字
public string Name { get; private set; }
/// 资源名字
public string AssetName { get; private set; } // c
/// 玩家出生点
public Vec3 PlayerBirth { get; private set; }
/// 初始战斗地点,Chapter.part==1的位置
public Vec3 BattleFirst { get; private set; }
/// 怪物出生点,一个取中间,2个左右对称偏移
public Vec3 MonsterBirth { get; private set; }
/// 每个章节向前移动的距离
public Vec3 PartMove { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Name = reader.ReadString();
AssetName = reader.ReadString();
PlayerBirth = reader.ReadSerializable();
BattleFirst = reader.ReadSerializable();
MonsterBirth = reader.ReadSerializable();
PartMove = reader.ReadSerializable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Name);
writer.Write(AssetName);
writer.Write(PlayerBirth);
writer.Write(BattleFirst);
writer.Write(MonsterBirth);
writer.Write(PartMove);
}
}
}