/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) #define IS_UNITY #endif using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; #if WINDOWS_STOREAPP using System.Threading.Tasks; using Windows.Storage; #endif namespace Spine { public class Atlas : IEnumerable { readonly List pages = new List(); List regions = new List(); TextureLoader textureLoader; #region IEnumerable implementation public IEnumerator GetEnumerator () { return regions.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () { return regions.GetEnumerator(); } #endregion public List Regions { get { return regions; } } public List Pages { get { return pages; } } #if !(IS_UNITY) #if WINDOWS_STOREAPP private async Task ReadFile(string path, TextureLoader textureLoader) { var folder = Windows.ApplicationModel.Package.Current.InstalledLocation; var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false); using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) { try { Load(reader, Path.GetDirectoryName(path), textureLoader); } catch (Exception ex) { throw new Exception("Error reading atlas file: " + path, ex); } } } public Atlas(string path, TextureLoader textureLoader) { this.ReadFile(path, textureLoader).Wait(); } #else public Atlas (string path, TextureLoader textureLoader) { #if WINDOWS_PHONE Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path); using (StreamReader reader = new StreamReader(stream)) { #else using (StreamReader reader = new StreamReader(path)) { #endif // WINDOWS_PHONE try { Load(reader, Path.GetDirectoryName(path), textureLoader); } catch (Exception ex) { throw new Exception("Error reading atlas file: " + path, ex); } } } #endif // WINDOWS_STOREAPP #endif public Atlas (TextReader reader, string dir, TextureLoader textureLoader) { Load(reader, dir, textureLoader); } public Atlas (List pages, List regions) { this.pages = pages; this.regions = regions; this.textureLoader = null; } private void Load (TextReader reader, string imagesDir, TextureLoader textureLoader) { if (textureLoader == null) throw new ArgumentNullException("textureLoader", "textureLoader cannot be null."); this.textureLoader = textureLoader; string[] tuple = new string[4]; AtlasPage page = null; while (true) { string line = reader.ReadLine(); if (line == null) break; if (line.Trim().Length == 0) page = null; else if (page == null) { page = new AtlasPage(); page.name = line; if (ReadTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker. page.width = int.Parse(tuple[0], CultureInfo.InvariantCulture); page.height = int.Parse(tuple[1], CultureInfo.InvariantCulture); ReadTuple(reader, tuple); } page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false); ReadTuple(reader, tuple); page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false); page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false); string direction = ReadValue(reader); page.uWrap = TextureWrap.ClampToEdge; page.vWrap = TextureWrap.ClampToEdge; if (direction == "x") page.uWrap = TextureWrap.Repeat; else if (direction == "y") page.vWrap = TextureWrap.Repeat; else if (direction == "xy") page.uWrap = page.vWrap = TextureWrap.Repeat; textureLoader.Load(page, Path.Combine(imagesDir, line)); pages.Add(page); } else { AtlasRegion region = new AtlasRegion(); region.name = line; region.page = page; string rotateValue = ReadValue(reader); if (rotateValue == "true") region.degrees = 90; else if (rotateValue == "false") region.degrees = 0; else region.degrees = int.Parse(rotateValue); region.rotate = region.degrees == 90; ReadTuple(reader, tuple); int x = int.Parse(tuple[0], CultureInfo.InvariantCulture); int y = int.Parse(tuple[1], CultureInfo.InvariantCulture); ReadTuple(reader, tuple); int width = int.Parse(tuple[0], CultureInfo.InvariantCulture); int height = int.Parse(tuple[1], CultureInfo.InvariantCulture); region.u = x / (float)page.width; region.v = y / (float)page.height; if (region.rotate) { region.u2 = (x + height) / (float)page.width; region.v2 = (y + width) / (float)page.height; } else { region.u2 = (x + width) / (float)page.width; region.v2 = (y + height) / (float)page.height; } region.x = x; region.y = y; region.width = Math.Abs(width); region.height = Math.Abs(height); if (ReadTuple(reader, tuple) == 4) { // split is optional region.splits = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture), int.Parse(tuple[1], CultureInfo.InvariantCulture), int.Parse(tuple[2], CultureInfo.InvariantCulture), int.Parse(tuple[3], CultureInfo.InvariantCulture)}; if (ReadTuple(reader, tuple) == 4) { // pad is optional, but only present with splits region.pads = new [] {int.Parse(tuple[0], CultureInfo.InvariantCulture), int.Parse(tuple[1], CultureInfo.InvariantCulture), int.Parse(tuple[2], CultureInfo.InvariantCulture), int.Parse(tuple[3], CultureInfo.InvariantCulture)}; ReadTuple(reader, tuple); } } region.originalWidth = int.Parse(tuple[0], CultureInfo.InvariantCulture); region.originalHeight = int.Parse(tuple[1], CultureInfo.InvariantCulture); ReadTuple(reader, tuple); region.offsetX = int.Parse(tuple[0], CultureInfo.InvariantCulture); region.offsetY = int.Parse(tuple[1], CultureInfo.InvariantCulture); region.index = int.Parse(ReadValue(reader), CultureInfo.InvariantCulture); regions.Add(region); } } } static string ReadValue (TextReader reader) { string line = reader.ReadLine(); int colon = line.IndexOf(':'); if (colon == -1) throw new Exception("Invalid line: " + line); return line.Substring(colon + 1).Trim(); } /// Returns the number of tuple values read (1, 2 or 4). static int ReadTuple (TextReader reader, string[] tuple) { string line = reader.ReadLine(); int colon = line.IndexOf(':'); if (colon == -1) throw new Exception("Invalid line: " + line); int i = 0, lastMatch = colon + 1; for (; i < 3; i++) { int comma = line.IndexOf(',', lastMatch); if (comma == -1) break; tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim(); lastMatch = comma + 1; } tuple[i] = line.Substring(lastMatch).Trim(); return i + 1; } public void FlipV () { for (int i = 0, n = regions.Count; i < n; i++) { AtlasRegion region = regions[i]; region.v = 1 - region.v; region.v2 = 1 - region.v2; } } /// Returns the first region found with the specified name. This method uses string comparison to find the region, so the result /// should be cached rather than calling this method multiple times. /// The region, or null. public AtlasRegion FindRegion (string name) { for (int i = 0, n = regions.Count; i < n; i++) if (regions[i].name == name) return regions[i]; return null; } public void Dispose () { if (textureLoader == null) return; for (int i = 0, n = pages.Count; i < n; i++) textureLoader.Unload(pages[i].rendererObject); } } public enum Format { Alpha, Intensity, LuminanceAlpha, RGB565, RGBA4444, RGB888, RGBA8888 } public enum TextureFilter { Nearest, Linear, MipMap, MipMapNearestNearest, MipMapLinearNearest, MipMapNearestLinear, MipMapLinearLinear } public enum TextureWrap { MirroredRepeat, ClampToEdge, Repeat } public class AtlasPage { public string name; public Format format; public TextureFilter minFilter; public TextureFilter magFilter; public TextureWrap uWrap; public TextureWrap vWrap; public object rendererObject; public int width, height; public AtlasPage Clone () { return MemberwiseClone() as AtlasPage; } } public class AtlasRegion { public AtlasPage page; public string name; public int x, y, width, height; public float u, v, u2, v2; public float offsetX, offsetY; public int originalWidth, originalHeight; public int index; public bool rotate; public int degrees; public int[] splits; public int[] pads; public AtlasRegion Clone () { return MemberwiseClone() as AtlasRegion; } } public interface TextureLoader { void Load (AtlasPage page, string path); void Unload (Object texture); } }