/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerEpiItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void ShowUI(int id, int planId = -1, int slotId = -1)
{
bool isEmpty = id <= 0;
if (isEmpty)
{
isEmpty = true;
VM.EpiSetBase.Disable();
}
else
{
isEmpty = false;
VM.EpiSetBase.Enable(null);
}
VM.IsEmpty.selectedIndex = isEmpty ? 1 : 0;
VM.PartnerBase.Ctrl.ShowUI(id, false);
if (isEmpty)
return;
if (planId >= 0 && slotId >= 0)
{
var slot = PartnersData.Instance.GetPlanSlot(planId, slotId);
VM.EpiSetBase.Ctrl.SetData(slot?.MwId ?? 0, id, true);
}
else
{
var info = PartnersData.Instance.GetPartnerAttrByTableId(id);
VM.EpiSetBase.Ctrl.SetData(info?.EpigraphId ?? 0, id, true);
}
}
}
}