/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerEpiItemCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void ShowUI(int id, int planId = -1, int slotId = -1) { bool isEmpty = id <= 0; if (isEmpty) { isEmpty = true; VM.EpiSetBase.Disable(); } else { isEmpty = false; VM.EpiSetBase.Enable(null); } VM.IsEmpty.selectedIndex = isEmpty ? 1 : 0; VM.PartnerBase.Ctrl.ShowUI(id, false); if (isEmpty) return; if (planId >= 0 && slotId >= 0) { var slot = PartnersData.Instance.GetPlanSlot(planId, slotId); VM.EpiSetBase.Ctrl.SetData(slot?.MwId ?? 0, id, true); } else { var info = PartnersData.Instance.GetPartnerAttrByTableId(id); VM.EpiSetBase.Ctrl.SetData(info?.EpigraphId ?? 0, id, true); } } } }