namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { public const string bossbattleinfo = "bossbattleinfo"; public const string monsterbattleinfo = "monsterbattleinfo"; public const string playerbattleinfo = "playerbattleinfo"; public const string uihpadd = "uihpadd"; public const string mainmapui = "mainmapui"; public const string Player = "Player"; } }