// // Input: taskDaily_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=104201 public sealed partial class TaskDailyRwdRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 104201; public void Clear() { } /// 任务id public int id; } /// id=104201 public sealed partial class TaskDailyRwdResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 104201; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=104202 public sealed partial class TaskDailyActivityRwdRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 104202; public void Clear() { } /// id public int id; } /// id=104202 public sealed partial class TaskDailyActivityRwdResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 104202; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }