//
// Input: taskDaily_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=104201
public sealed partial class TaskDailyRwdRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 104201;
public void Clear()
{
}
/// 任务id
public int id;
}
/// id=104201
public sealed partial class TaskDailyRwdResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 104201;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=104202
public sealed partial class TaskDailyActivityRwdRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 104202;
public void Clear()
{
}
/// id
public int id;
}
/// id=104202
public sealed partial class TaskDailyActivityRwdResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 104202;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}