//
// Input: notices.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=200400
public sealed partial class NoticesPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200400;
public void Clear()
{
}
/// 1外部公告2内部公告
public int hdcid;
/// 公告信息
public System.Collections.Generic.List list;
}
}