// // Input: notices.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=200400 public sealed partial class NoticesPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200400; public void Clear() { } /// 1外部公告2内部公告 public int hdcid; /// 公告信息 public System.Collections.Generic.List list; } }