// // Input: act_jjc_log.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202500 public sealed partial class ActJjcLogPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202500; public void Clear() { } /// 竞技场挑战日志 public System.Collections.Generic.List act_jjc_log; } }