//
// Input: act_jjc_log.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=202500
public sealed partial class ActJjcLogPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202500;
public void Clear()
{
}
/// 竞技场挑战日志
public System.Collections.Generic.List act_jjc_log;
}
}