// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// achieveReward public sealed class achieveRewardTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 成就点(成就累计点击) public int Dots { get; private set; } /// 成就奖励道具id+数量 public int[] Reward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Dots = reader.ReadInt(); Reward = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Dots); writer.Write(Reward); } } }