/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using System;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
public struct ItemInfoParam
{
public ItemTable itemInfo;
public string numDesc;
}
///
/// UI逻辑处理类
///
///
public partial class ItemInformationPanelCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
if (intent != null)
{
ShowUI((ItemInfoParam)intent);
}
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.SureBtn.onClick.Add(OnClickSureBtn);
}
private void RemoveUIListenres()
{
VM.SureBtn.onClick.Remove(OnClickSureBtn);
}
private void OnClickSureBtn(EventContext context)
{
Context.ClosePanel();
}
#endregion
private void ShowUI(ItemInfoParam data)
{
VM.NameLabel.text = data.itemInfo.Name;
VM.DescLabel.text = data.itemInfo.Desc;
bool bShowNum = data.numDesc != null;
VM.NumLabel.visible = bShowNum;
if (bShowNum) VM.NumLabel.text = data.numDesc;
VM.QualityIcon.icon = AddressableDefine.ItemFrame(data.itemInfo.Quality);
VM.ItemIcon.icon = data.itemInfo.Icon;
}
}
}