/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using System; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { public struct ItemInfoParam { public ItemTable itemInfo; public string numDesc; } /// /// UI逻辑处理类 /// /// public partial class ItemInformationPanelCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); if (intent != null) { ShowUI((ItemInfoParam)intent); } } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { VM.SureBtn.onClick.Add(OnClickSureBtn); } private void RemoveUIListenres() { VM.SureBtn.onClick.Remove(OnClickSureBtn); } private void OnClickSureBtn(EventContext context) { Context.ClosePanel(); } #endregion private void ShowUI(ItemInfoParam data) { VM.NameLabel.text = data.itemInfo.Name; VM.DescLabel.text = data.itemInfo.Desc; bool bShowNum = data.numDesc != null; VM.NumLabel.visible = bShowNum; if (bShowNum) VM.NumLabel.text = data.numDesc; VM.QualityIcon.icon = AddressableDefine.ItemFrame(data.itemInfo.Quality); VM.ItemIcon.icon = data.itemInfo.Icon; } } }