using XGame.Database; namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { /// /// 物品品质框 /// /// /// public static string ItemFrame(EQualityLevel level) { return $"daojukuang{(int)level}"; } /// /// 物品图标 /// /// /// public static string ItemIcon(string iconName) { return $"itemicon{iconName}"; } } }