using XGame.Database;
namespace FL
{
///
/// 配置表没有字段定义,代码需要动态加载的资源名字
///
internal static partial class AddressableDefine
{
///
/// 物品品质框
///
///
///
public static string ItemFrame(EQualityLevel level)
{
return $"daojukuang{(int)level}";
}
///
/// 物品图标
///
///
///
public static string ItemIcon(string iconName)
{
return $"itemicon{iconName}";
}
}
}