using FL.Nodes.Epigraph; using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public static partial class NodeKeys { private static NodeKey _Epigraph; public static NodeKey Epigraph => _Epigraph ??= new NodeKey("Epigraph", (uint)NodeGroupDefine.GameMain, typeof(EpigraphNode)); } public class EpigraphNode : Node { protected override void OnDispose() { } protected override void OnInited() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new UIComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }