using XGame.Framework.Data; using XGame.Framework.Nodes; namespace FL.Nodes { public class FLAppNode : Node { protected override void OnInited() { } protected override void OnDispose() { } protected override void AddComponent(INodeComponentGroup group) { group.Add(new AppComponent()); group.Add(new ShaderComponent()); } protected override void AddData(IDataGroup dataGroup) { } } }