using FL.FGUI; using XGame.Framework.Nodes; namespace FL.Nodes { public class AppComponent : NodeComponent { public override void OnEnable(object intent) { Context.Tree.AddAsync(NodeKeys.Network); Context.Tree.AddAsync(NodeKeys.Login); Context.UI.OpenAsync(UIKeys.CommonToastPanel); } public override void OnDisable() { Context.Tree.Remove(NodeKeys.Login, true); Context.Tree.Remove(NodeKeys.Network, true); Context.UI.Close(UIKeys.CommonToastPanel, true); } } }