/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class TreasureChestUpgradePanelVM : FguiViewModel { public Controller PageCtrl { get; private set; } public Controller UpgradeCtrl { get; private set; } public Controller CdTimeCtrl { get; private set; } public Controller MaxLvCtrl { get; private set; } public Controller AssistCtrl { get; private set; } public CommonBackGroundNestedView Background { get; private set; } public GLabel PopWin { get; private set; } public GTextField CurLvLabel { get; private set; } public GTextField NextLvLabel { get; private set; } public CommonComCurrencyNestedView GoldResItem { get; private set; } public CommonComCurrencyNestedView AccelerationResItem { get; private set; } public GTextField EndTimeLabel { get; private set; } public GTextField AdNumLabel { get; private set; } public GTextField CdTimeLabel { get; private set; } public GButton ReduceTimeBtn { get; private set; } public GButton AssistBtn { get; private set; } public GButton AccelerationTimeBtn { get; private set; } public CommonComCostNestedView CostAccelerationResItem { get; private set; } public GTextField NeedExpLabel { get; private set; } public GProgressBar BoxLvExpBar { get; private set; } public GButton UpgradeBtn { get; private set; } public GList IncomeList { get; private set; } public GList ProbabilityList { get; private set; } public GButton ProbabilityBtn { get; private set; } public GButton IncomeBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { PageCtrl = panel.GetController("PageCtrl"); UpgradeCtrl = panel.GetController("UpgradeCtrl"); CdTimeCtrl = panel.GetController("CdTimeCtrl"); MaxLvCtrl = panel.GetController("MaxLvCtrl"); AssistCtrl = panel.GetController("AssistCtrl"); Background = adapter.CreateNested(new FguiNested(panel.GetChild("Background").asCom), true); AddChild(Background); PopWin = panel.GetChild("PopWin") as GLabel; CurLvLabel = panel.GetChild("CurLvLabel") as GTextField; NextLvLabel = panel.GetChild("NextLvLabel") as GTextField; GoldResItem = adapter.CreateNested(new FguiNested(panel.GetChild("GoldResItem").asCom), true); AddChild(GoldResItem); AccelerationResItem = adapter.CreateNested(new FguiNested(panel.GetChild("AccelerationResItem").asCom), true); AddChild(AccelerationResItem); EndTimeLabel = panel.GetChild("EndTimeLabel") as GTextField; AdNumLabel = panel.GetChild("AdNumLabel") as GTextField; CdTimeLabel = panel.GetChild("CdTimeLabel") as GTextField; ReduceTimeBtn = panel.GetChild("ReduceTimeBtn") as GButton; AssistBtn = panel.GetChild("AssistBtn") as GButton; AccelerationTimeBtn = panel.GetChild("AccelerationTimeBtn") as GButton; CostAccelerationResItem = adapter.CreateNested(new FguiNested(panel.GetChild("CostAccelerationResItem").asCom), true); AddChild(CostAccelerationResItem); NeedExpLabel = panel.GetChild("NeedExpLabel") as GTextField; BoxLvExpBar = panel.GetChild("BoxLvExpBar") as GProgressBar; UpgradeBtn = panel.GetChild("UpgradeBtn") as GButton; IncomeList = panel.GetChild("IncomeList") as GList; IncomeList.Init(typeof(TreasureChestIncomeListItemView), adapter.CreateListItem); ProbabilityList = panel.GetChild("ProbabilityList") as GList; ProbabilityList.Init(typeof(TreasureChestProbabilityListItemView), adapter.CreateListItem); ProbabilityBtn = panel.GetChild("ProbabilityBtn") as GButton; IncomeBtn = panel.GetChild("IncomeBtn") as GButton; } } }