/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class TreasureChestReduceTimePanelVM : FguiViewModel
{
public CommonBackGroundNestedView MaskBg { get; private set; }
public GLabel PopWin2 { get; private set; }
public GLoader ItemIcon { get; private set; }
public GButton AddBtn { get; private set; }
public GButton SubBtn { get; private set; }
public GButton UseBtn { get; private set; }
public GTextField NumLabel { get; private set; }
public GTextField DescLabel { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
PopWin2 = panel.GetChild("PopWin2") as GLabel;
ItemIcon = panel.GetChild("ItemIcon") as GLoader;
AddBtn = panel.GetChild("AddBtn") as GButton;
SubBtn = panel.GetChild("SubBtn") as GButton;
UseBtn = panel.GetChild("UseBtn") as GButton;
NumLabel = panel.GetChild("NumLabel") as GTextField;
DescLabel = panel.GetChild("DescLabel") as GTextField;
}
}
}