/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class TreasureChestReduceTimePanelVM : FguiViewModel { public CommonBackGroundNestedView MaskBg { get; private set; } public GLabel PopWin2 { get; private set; } public GLoader ItemIcon { get; private set; } public GButton AddBtn { get; private set; } public GButton SubBtn { get; private set; } public GButton UseBtn { get; private set; } public GTextField NumLabel { get; private set; } public GTextField DescLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); PopWin2 = panel.GetChild("PopWin2") as GLabel; ItemIcon = panel.GetChild("ItemIcon") as GLoader; AddBtn = panel.GetChild("AddBtn") as GButton; SubBtn = panel.GetChild("SubBtn") as GButton; UseBtn = panel.GetChild("UseBtn") as GButton; NumLabel = panel.GetChild("NumLabel") as GTextField; DescLabel = panel.GetChild("DescLabel") as GTextField; } } }