/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class TreasureChestProbabilityListItemVM : FguiViewModel { public Controller MaxLvCtrl { get; private set; } public Controller QualityCtrl { get; private set; } public GLoader QualityIcon2 { get; private set; } public GLoader QualityIcon1 { get; private set; } public GTextField NameLabel { get; private set; } public GTextField CurProbabilityLabel { get; private set; } public GTextField NextProbabilityLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { MaxLvCtrl = panel.GetController("MaxLvCtrl"); QualityCtrl = panel.GetController("QualityCtrl"); QualityIcon2 = panel.GetChild("QualityIcon2") as GLoader; QualityIcon1 = panel.GetChild("QualityIcon1") as GLoader; NameLabel = panel.GetChild("NameLabel") as GTextField; CurProbabilityLabel = panel.GetChild("CurProbabilityLabel") as GTextField; NextProbabilityLabel = panel.GetChild("NextProbabilityLabel") as GTextField; } } }