/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using FL.Data.Items;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class TemporaryEquipEquipItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void OnRefresh(int index, EquipItem equipData)
{
UiParam _uiParam = new UiParam();
_uiParam.bShowBtn = true;
_uiParam.bShowName = false;
_uiParam.bShowCount = false;
_uiParam.bShowLevel = true;
VM.ItemBtn.Ctrl.ShowUI(equipData, _uiParam);
VM.EquipCtrl.selectedIndex = GetCompareValue(equipData);
}
///
/// 装备战力比较标识
///
private int GetCompareValue(EquipItem equipData)
{
int compareFlag = 0;
if (equipData?.Table?.Part > 0)
{
long compareFightingPower = equipData?.FightingPower ?? 0;
var equipItem = EquipData.Instance.GetWearEquipData(equipData.Table.Part);
long wearFightingPower = equipItem?.FightingPower ?? 0;
if (compareFightingPower > wearFightingPower)
compareFlag = 1;
else if (compareFightingPower < wearFightingPower)
compareFlag = 2;
}
return compareFlag;
}
}
}