/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class TemporaryEquipBagPanelVM : FguiViewModel { public CommonBackGroundNestedView Background { get; private set; } public GComponent EmptyCom { get; private set; } public GImage ListBG { get; private set; } public GList EquipList { get; private set; } public GButton SellBtn { get; private set; } public GGroup UIGroup { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { Background = adapter.CreateNested(new FguiNested(panel.GetChild("Background").asCom), true); AddChild(Background); EmptyCom = panel.GetChild("EmptyCom") as GComponent; ListBG = panel.GetChild("ListBG") as GImage; EquipList = panel.GetChild("EquipList") as GList; EquipList.Init(typeof(TemporaryEquipEquipItemView), adapter.CreateListItem); SellBtn = panel.GetChild("SellBtn") as GButton; UIGroup = panel.GetChild("UIGroup") as GGroup; } } }