/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class TemporaryEquipBagPanelVM : FguiViewModel
{
public CommonBackGroundNestedView Background { get; private set; }
public GComponent EmptyCom { get; private set; }
public GImage ListBG { get; private set; }
public GList EquipList { get; private set; }
public GButton SellBtn { get; private set; }
public GGroup UIGroup { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
Background = adapter.CreateNested(new FguiNested(panel.GetChild("Background").asCom), true);
AddChild(Background);
EmptyCom = panel.GetChild("EmptyCom") as GComponent;
ListBG = panel.GetChild("ListBG") as GImage;
EquipList = panel.GetChild("EquipList") as GList;
EquipList.Init(typeof(TemporaryEquipEquipItemView), adapter.CreateListItem);
SellBtn = panel.GetChild("SellBtn") as GButton;
UIGroup = panel.GetChild("UIGroup") as GGroup;
}
}
}