/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerSkillInfoNestedVM : FguiViewModel { public Controller BubbleCtrl { get; private set; } public GLoader SkillIcon { get; private set; } public GTextField SkillNameLabel { get; private set; } public GTextField SkillCdLabel { get; private set; } public GTextField SkillDescLabel { get; private set; } public GGroup UIGroup { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { BubbleCtrl = panel.GetController("BubbleCtrl"); SkillIcon = panel.GetChild("SkillIcon") as GLoader; SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField; SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField; SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField; UIGroup = panel.GetChild("UIGroup") as GGroup; } } }