/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PlayerJobInfoSkillNestedVM : FguiViewModel { public Controller PosCtrl { get; private set; } public GLoader3D JobSpine { get; private set; } public GTextField JobNameLabel { get; private set; } public GTextField JobTypeLabel { get; private set; } public GLoader ActiveSkillIcon { get; private set; } public GList PassiveSkillList { get; private set; } public GTextField JobDescLabel { get; private set; } public GTextField SkillCdLabel { get; private set; } public GTextField SkillNameLabel { get; private set; } public GTextField SkillDescLabel { get; private set; } public PlayerSkillInfoNestedView SkillInfoNested { get; private set; } public GButton BackBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { PosCtrl = panel.GetController("PosCtrl"); JobSpine = panel.GetChild("JobSpine") as GLoader3D; JobNameLabel = panel.GetChild("JobNameLabel") as GTextField; JobTypeLabel = panel.GetChild("JobTypeLabel") as GTextField; ActiveSkillIcon = panel.GetChild("ActiveSkillIcon") as GLoader; PassiveSkillList = panel.GetChild("PassiveSkillList") as GList; PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem); JobDescLabel = panel.GetChild("JobDescLabel") as GTextField; SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField; SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField; SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField; SkillInfoNested = adapter.CreateNested(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true); AddChild(SkillInfoNested); BackBtn = panel.GetChild("BackBtn") as GButton; } } }