/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerJobInfoSkillNestedVM : FguiViewModel
{
public Controller PosCtrl { get; private set; }
public GLoader3D JobSpine { get; private set; }
public GTextField JobNameLabel { get; private set; }
public GTextField JobTypeLabel { get; private set; }
public GLoader ActiveSkillIcon { get; private set; }
public GList PassiveSkillList { get; private set; }
public GTextField JobDescLabel { get; private set; }
public GTextField SkillCdLabel { get; private set; }
public GTextField SkillNameLabel { get; private set; }
public GTextField SkillDescLabel { get; private set; }
public PlayerSkillInfoNestedView SkillInfoNested { get; private set; }
public GButton BackBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
PosCtrl = panel.GetController("PosCtrl");
JobSpine = panel.GetChild("JobSpine") as GLoader3D;
JobNameLabel = panel.GetChild("JobNameLabel") as GTextField;
JobTypeLabel = panel.GetChild("JobTypeLabel") as GTextField;
ActiveSkillIcon = panel.GetChild("ActiveSkillIcon") as GLoader;
PassiveSkillList = panel.GetChild("PassiveSkillList") as GList;
PassiveSkillList.Init(typeof(PlayerPassiveSkillIconListItemView), adapter.CreateListItem);
JobDescLabel = panel.GetChild("JobDescLabel") as GTextField;
SkillCdLabel = panel.GetChild("SkillCdLabel") as GTextField;
SkillNameLabel = panel.GetChild("SkillNameLabel") as GTextField;
SkillDescLabel = panel.GetChild("SkillDescLabel") as GTextField;
SkillInfoNested = adapter.CreateNested(new FguiNested(panel.GetChild("SkillInfoNested").asCom), true);
AddChild(SkillInfoNested);
BackBtn = panel.GetChild("BackBtn") as GButton;
}
}
}