/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FL.Data;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerLineupPlanNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
EventSingle.Instance.AddListener(EventDefine.PartnerUpdatePlan, OnInfoUpdate);
EventSingle.Instance.AddListener(EventDefine.PartnerUp, OnInfoUpdate);
EventSingle.Instance.AddListener(EventDefine.PartnerDown, OnInfoUpdate);
EventSingle.Instance.AddListener(EventDefine.PartnerPlanChange, OnInfoUpdate);
EventSingle.Instance.AddListener(EventDefine.PartnerBinding, OnInfoUpdate);
}
private void RemoveUIListenres()
{
EventSingle.Instance.RemoveListener(EventDefine.PartnerUpdatePlan, OnInfoUpdate);
EventSingle.Instance.RemoveListener(EventDefine.PartnerUp, OnInfoUpdate);
EventSingle.Instance.RemoveListener(EventDefine.PartnerDown, OnInfoUpdate);
EventSingle.Instance.RemoveListener(EventDefine.PartnerPlanChange, OnInfoUpdate);
EventSingle.Instance.RemoveListener(EventDefine.PartnerBinding, OnInfoUpdate);
}
#endregion
private void OnInfoUpdate(int eventId, object args)
{
ShowUI();
}
public void ShowUI()
{
VM.LineupPlanList.BindDatas(PartnersData.Instance.PlanList);
}
}
}