/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FL.Data; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerLineupPlanNestedCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { EventSingle.Instance.AddListener(EventDefine.PartnerUpdatePlan, OnInfoUpdate); EventSingle.Instance.AddListener(EventDefine.PartnerUp, OnInfoUpdate); EventSingle.Instance.AddListener(EventDefine.PartnerDown, OnInfoUpdate); EventSingle.Instance.AddListener(EventDefine.PartnerPlanChange, OnInfoUpdate); EventSingle.Instance.AddListener(EventDefine.PartnerBinding, OnInfoUpdate); } private void RemoveUIListenres() { EventSingle.Instance.RemoveListener(EventDefine.PartnerUpdatePlan, OnInfoUpdate); EventSingle.Instance.RemoveListener(EventDefine.PartnerUp, OnInfoUpdate); EventSingle.Instance.RemoveListener(EventDefine.PartnerDown, OnInfoUpdate); EventSingle.Instance.RemoveListener(EventDefine.PartnerPlanChange, OnInfoUpdate); EventSingle.Instance.RemoveListener(EventDefine.PartnerBinding, OnInfoUpdate); } #endregion private void OnInfoUpdate(int eventId, object args) { ShowUI(); } public void ShowUI() { VM.LineupPlanList.BindDatas(PartnersData.Instance.PlanList); } } }