/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PartnerEpiChangePanelVM : FguiViewModel
{
public Controller HaveState { get; private set; }
public Controller Up { get; private set; }
public CommonBackGroundNestedView MaskBg { get; private set; }
public GList List { get; private set; }
public GButton UpBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
HaveState = panel.GetController("HaveState");
Up = panel.GetController("up");
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
List = panel.GetChild("List") as GList;
List.Init(typeof(PartnerEpiChangeListItemView), adapter.CreateListItem);
UpBtn = panel.GetChild("UpBtn") as GButton;
}
}
}